I graduated from The Art Institute of Pittsburgh in March 2012 with a Bachelor's degree in Game Art and Design. Before that, I grew up in the small country town of Canton Pennsylvania, where I was able to follow interests in video technology and television production, animation, journalism, website creation, and both traditional and digital art. I have a knack for scheduling and organization, which together with my early childhood interests combine well to make me an efficient 3D artist. During the various projects that I've been involved with I've been able to practice my skills in modeling and texturing 3D assets, while also taking on a leading role and keeping the team on track with schedules and tasks. I enjoy hard surface modeling, particularly for vehicles.
When away from the desk, you'll probably find me playing racing and adventure-styled games, watching movies, or curling up with a good science fiction novel. I also enjoy learning more about auto mechanics, as it directly carries over to my artwork and makes for some good, messy fun, and spend plenty of weekends and evenings watching Formula 1 and Top Gear with my family.